Sony agreed to publish the game following a demonstration from Naughty Dog, and the game was unveiled at E3 1996.Ĭrash Bandicoot was released to generally positive reviews from critics, who praised the game's graphics, presentation, audio, difficulty level and title character, but criticized its linearity and lack of innovation as a platform game. Crash Bandicoot was named for his habitual destruction of crates, which were inserted into the game to alleviate emptiness in the levels. The game's main character was tentatively named "Willy the Wombat", and cartoonists Joe Pearson and Charles Zembillas were hired to help create the game's characters and story. Upon meeting, Naughty Dog and Universal Interactive chose to develop the game for the PlayStation due to Sony's lack of a mascot character. During this time, they decided to create a character-based action-platform game from a three-dimensional perspective, having observed the graphical trend in arcade games. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels feature forward-scrolling and side-scrolling perspectives.Īfter accepting a publishing deal from Universal Interactive Studios, Naughty Dog co-founders Andy Gavin and Jason Rubin set out on a cross-country road trip from Boston to Los Angeles. The story follows Crash as he aims to foil Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. Crash Bandicoot is a 1996 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation.
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